This project is read-only.
1.Geometrie basic
-COM and DirectX Graphics
-Fullscreen/Windowed Mode
-The Z-Buffer / W-Buffer
-Vertex Buffers
-Index Buffers
2.Camera System
-The View Matrix
-The View Frustum
3.Light System
-Lighting Models
-The Lighting Pipeline
-Light Types
-MIP Maps
-Sampler States
-Alpha Components
-Frame Buffer Alpha Blending
5.Mesh loading
-ID3DXMesh Interface
-Mesh Loading
-Mesh Cloning
-X File Templates
-ID3DXMeshContainer Interface
-Hierarchy Traversal and Rendering
6.Animation mesh
-Animation Blending
-The Animation Sequencer
-Bone Hierarchies/Skeletons

Last edited Jul 24, 2013 at 6:56 PM by yonescu_marius, version 1


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